OpenGL ES is the OpenGL specs for the Embedded Systems. As mobile platforms move towards 3D graphics, its but obvious that OpenGL programming for Mobile devices would catch the fancy of the developers. A good place to start is Anca's blog http://ancaalimanescu.blogspot.com/search/label/OpenGL%20ES
Ofcourse theres a whole lot of resources for J2ME 3D programming, the resources for native programming seems to short of expectation. But the resources for OpenGL for desktop environment is in abundance and can be used for Mobile environments as well, but one must pay attention to the fact that many of the features of the desktop world has been sacrificed for getting a small footprint for the OpenGL ES.
A good 3D performance depends on the hardware accelration provided by use of graphics chipsets. The obvious players are nVidia, AMD, Intel & TI.
Saturday, March 22, 2008
Subscribe to:
Posts (Atom)